![]() Then talking to them opens dialogue where each year has actions you can choose from which ultimately decides what they do on the farm or in town as they get older. On the first birthday, you choose a favorite annual event for the child. If a child arrives in your story at a fixed day in time from when the marriage or a specific event happens, then that day should be added to the town calendar, and every year, there should be a cut scene where the child's birthday is celebrated, and the sprite changes grows out some hair, starts walking, which would encourage yearly play. ![]() And send you mail about their lives every now and then Give you gifts based on what they are doing. Give unique improvements to the town, fix fences. Give you simple crafted items as gifts, build sculptures.ġ4-20 they spend time working various different jobs around the town. They can now help with watering, harvesting, planting. Give you simple crafted items, water the plants, make a unique mug.ġ3-16 they start learning from the wizard. The more books and items you’ve donated the better they help out around the farm. Giving you Random forage items, petting the animals, drawing a unique painting you can put on the wall.ĩ-12 they start learning from Gunther. Your relationship with penny with affect their usefulness. First 4 years they look cute and roam the house.Ĥ-8 they start learning from from penny. They move out at 20 so 5 years of play to see them to the end. One month per year of age so in a year of play they would be 4. Here is how (in my mind) the update would go.
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